KaptainMyke’s “KRANG’S GROSS DIMENSION X BODY” [PROGRESS] UPDATE

Check out KaptainMyke’s latest project – it’s  a big one!  It’s my very first custom action figure I’ve ever attempted to build.  I took a little bit of what I researched online and a little bit of what seems to make sense to me and cobbled together this insane idea in my head. For the sake of being the first in the world to attempt to build such an interesting figure, I will be unveiling progression photos and production notes.   I would like to simply call this figure “2017 Krang’s Original Alien Body”.

Let’s start with some background information, shall we?

1990 Krang's Gross Dimension X Body Concept Sketch by Dan Berger and Stephen Murphy of Mirage Studios.

1990 Krang’s Gross Dimension X Body Concept Sketch by Dan Berger and Stephen Murphy of Mirage Studios.

First of all, Krang’s Gross Dimension X Body is a failed concept drawing sketch from 1990 (by Dan Berger and Steven Murphy from Mirage Studios) of a toy presented to Playmates Toys for consideration of a new action figure.  The design and idea was scrapped and never to be seen or heard from again.  I am here presently trying to change that, in 2017.  I will be attempting to build the first prototype test shot real life example of this figure drawing.  It will not be easy, and will require countless hours of patience, time, and thoughtful engineering.

So let’s start with some drawings and show you where my Krang heads are gonna be screwed onto.  My initial idea in my head is to feature 3 removable heads:  A hand sculpted “Gross Head”, a “Broken Space Helmet Head”, and a glowing radioactive version of the standard classic pink “Krang Brain Head”.  See concept drawings:

Figure 1. The Gross Head 2017 Copyright KaptainMyke Figures Krang's Gross Dimension X Concept Drawing of "Gross Head" by Michael Frederik Sorensen (KaptainMyke). 1990 Copyright Teenage Mutant Ninja Turtles and Mirage Studios are trademarks to their respective owners.

Figure 1.
The Gross Head
2017 Copyright KaptainMyke Figures
Krang’s Gross Dimension X Concept Drawing of “Gross Head” by Michael Frederik Sorensen (KaptainMyke).
1990 Copyright Teenage Mutant Ninja Turtles and Mirage Studios are trademarks to their respective owners.

Figure 3. Original concept of box packaging art and layouts scribbled on the back of a sheet of scrap paper by me. 2017 Copyright KaptainMyke Figures Krang's Gross Dimension X Concept Drawing of "Gross Head" by Michael Frederik Sorensen (KaptainMyke). 1990 Copyright Teenage Mutant Ninja Turtles and Mirage Studios are trademarks to their respective owners.

Figure 3.
Original concept of box packaging art and layouts scribbled on the back of a sheet of scrap paper by me.
2017 Copyright KaptainMyke Figures
Krang’s Gross Dimension X Concept Drawing of “Gross Head” by Michael Frederik Sorensen (KaptainMyke).
1990 Copyright Teenage Mutant Ninja Turtles and Mirage Studios are trademarks to their respective owners.

Figure 2. Original concept production notes scribbled on the back of an ebay invoice by me 2017 Copyright KaptainMyke Figures Krang's Gross Dimension X Concept Drawing of "Gross Head" by Michael Frederik Sorensen (KaptainMyke). 1990 Copyright Teenage Mutant Ninja Turtles and Mirage Studios are trademarks to their respective owners.

Figure 2.
Original concept production notes scribbled on the back of an ebay invoice by me
2017 Copyright KaptainMyke Figures
Krang’s Gross Dimension X Concept Drawing of “Gross Head” by Michael Frederik Sorensen (KaptainMyke).
1990 Copyright Teenage Mutant Ninja Turtles and Mirage Studios are trademarks to their respective owners.

So I figured, “What’s the best way to start?” I need a KRANG! Here we go:

I purchased a 1991 loose Krang's Giant 11" Android Body with Krang Brain and Bubble Walker.

I purchased a 1991 loose Krang’s Giant 11″ Android Body with Krang Brain and Bubble Walker.

Hmmm. “That’s not right. He looks fat!” I can fix this!

Original 1991 Krang's Giant Android Body I have started hash marks with sharpie on what I need to grind off with a dremel tool.

Original 1991 Krang’s Giant Android Body
I have started hash marks with sharpie on what I need to grind off with a dremel tool.

Original 1991 Krang's Giant Android Body I have started hash marks with sharpie on what I need to grind off with a dremel tool.

Original 1991 Krang’s Giant Android Body
I have started hash marks with sharpie on what I need to grind off with a dremel tool.

Original 1991 Krang's Giant Android Body I have started hash marks with sharpie on what I need to grind off with a dremel tool.

Original 1991 Krang’s Giant Android Body
I have started hash marks with sharpie on what I need to grind off with a dremel tool.

The next process is simple. I figured I needed a foundation or base for a core 4″ screw and bolt setup as a spine and plug for the removable heads. I also begin adding armature wire for sculpting the arms and hands by hand with clay. Very tedious process, but simple enough. I used Krazy Glue to glue the armature wire and drilled contact points for the wire. This will hopefully prevent cracking and make the arms resilient to twisting and turning at the shoulders.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the spinal core.

After getting the arms and overall pose where I wanted it, I still considered the figure to be too bulky for all that clay I’m going to add on top of him – so off to the dremel tool we go!

Original 1991 Krang's Giant Android Body (with armature wire) Starting to build the inner mass of the arms connecting to the 4 fingered hands.

Original 1991 Krang’s Giant Android Body (with armature wire) Starting to build the inner mass of the arms connecting to the 4 fingered hands.

Original 1991 Krang's Giant Android Body (with armature wire) shaved off most of the extra bulk and body ciruitry that was there before...

Original 1991 Krang’s Giant Android Body (with armature wire) shaved off most of the extra bulk and body ciruitry that was there before…

 Original 1991 Krang's Giant Android Body (with armature wire) The read will feature a broken off reptillian tail and scales traveling down the spine and legs.

Original 1991 Krang’s Giant Android Body (with armature wire) The read will feature a broken off reptillian tail and scales traveling down the spine and legs.

Original 1991 Krang's Giant Android Body (with armature wire) Starting to build the inner mass of the arms connecting to the 4 fingered hands.

Original 1991 Krang’s Giant Android Body (with armature wire) Starting to build the inner mass of the arms connecting to the 4 fingered hands.

Original 1991 Krang's Giant Android Body (with armature wire) Starting to build the inner mass of the arms connecting to the 4 fingered hands.

Original 1991 Krang’s Giant Android Body (with armature wire) Starting to build the inner mass of the arms connecting to the 4 fingered hands.

Original 1991 Krang's Giant Android Body (with armature wire) shaved off most of the extra bulk and body ciruitry that was there before...

Original 1991 Krang’s Giant Android Body (with armature wire) shaved off most of the extra bulk and body ciruitry that was there before…

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the spinal core.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the spinal core.

I began added a very thin layer of clay in order to get a base for the bulk and mass that will become his arms and legs.  As you can see in the concept sketch, there is a lot of veins and bones from within a lot of muscle tissue mass.  So I figured, “I should start thin so I have plenty of surface area to work with later”

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the arms with a thin layer of terra cotta air dry clay.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the arms with a thin layer of terra cotta air dry clay.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the 3 toe feet with oversized heal and bone structure.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the 3 toe feet with oversized heal and bone structure.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the 4 inch bolt and screw washer spinal core inside the torso. I haven't decided what I will use as mass for the stomach region yet. I tried styrofoam at first but it expands and the clay shrinks when dried so there was definite cracking. I decided to scrap that idea.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the 4 inch bolt and screw washer spinal core inside the torso. I haven’t decided what I will use as mass for the stomach region yet. I tried styrofoam at first but it expands and the clay shrinks when dried so there was definite cracking. I decided to scrap that idea.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the arms with a thin layer of terra cotta air dry clay.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the arms with a thin layer of terra cotta air dry clay.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the arms with a thin layer of terra cotta air dry clay.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the arms with a thin layer of terra cotta air dry clay.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the 3 toe feet with oversized heal and bone structure.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the 3 toe feet with oversized heel and bone structure.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the broken off tailbone and reptilian lizard tail.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the broken off tailbone and reptilian lizard tail.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the broken off tailbone and reptilian lizard tail.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the broken off tailbone and reptilian lizard tail.

Original 1991 Krang's Giant Android Body with armature wire and beginning stages of building the arms with a thin layer of terra cotta air dry clay.

Original 1991 Krang’s Giant Android Body with armature wire and beginning stages of building the arms with a thin layer of terra cotta air dry clay.

Eventually, the 14″ tall figure will be greenish with brown and grey overtones. He’s a lizard reptilian alien race. Only the brain is pink and squishy. I’m going completely by references of Krang creator David Wise who has stated via interviews, podcasts, blog posts, and forum posts consistently that Krang is not an Utrom and was once a reptilian who was stripped of his body on Dimension X.

This goes deep into the rabbit hole of things that never was but should have been. There are hints via various cartoon iterations that Krang is not what we all think he is or comes from where most think he came from. That’s another thing I love about the genius of this design and version of Krang. Conversely, the KRAANG we all know currently in the comics and cartoon is of an entire alien race from Dimension X. The older cartoons (2003) have shown in the past, Krang had cloned out into several bodies they are started walking upright and had tails like lizards. They looked like lizard people!

To be continued…

Well, that was the first 2 weeks. I’ll post more regarding sculpting of the heads and more!

2016 TMNT Universe #1 Eastman inspired B&W sharpie fan art sketch by KaptainMyke.

2016 TMNT Universe #1 Eastman inspired B&W sharpie fan art sketch by KaptainMyke. I thought it'd make a great cover art piece.

2016 TMNT Universe #1 Eastman inspired B&W sharpie fan art sketch by KaptainMyke.

2016 IDW TMNT UNIVERSE #1 “APRIL IN TROUBLE” Sharpie Sketch Cover by KaptainMyke

2016 IDW TMNT UNIVERSE #1 "APRIL IN TROUBLE" Sharpie Sketch Cover by KaptainMyke

2016 IDW TMNT UNIVERSE #1 “APRIL IN TROUBLE” Sharpie Sketch Cover by KaptainMyke

2016 IDW Teenage Mutant Ninja Turtles Universe #1 Sketch Cover
“April in Trouble” Sharpie sketch done in 5 minutes
by myself, Sir Michael Frederik Sorensen aka “KaptainMyke”.

I actually like the way this one turned out. What do you think?

2016 Image Comics WALKING DEAD #150 Zombie Teenage Mutant Ninja Turtles Sketch Cover by KaptainMyke

2016 Image Comics Walking Dead #150 Blank Double Sketch Cover Comic Book "Vintage Coloring Book" Zombie Teenage Mutant Ninja Turtles Bust Through Sketch Cover Zombie TMNT! by Michael Frederik Sorensen aka KaptainMyke. Sharpie, oil pastels, inked.

2016 Image Comics Walking Dead #150 Blank Double Sketch Cover Comic Book
“Vintage Coloring Book”
by KaptainMyke.

2016 Image Comics
Walking Dead #150
Blank Double Sketch Cover Comic Book

“Vintage Coloring Book”
Zombie Teenage Mutant Ninja Turtles Bust Through Sketch Cover
Zombie TMNT!
by Michael Frederik Sorensen aka KaptainMyke.

Sharpie, oil pastels, inked.

IDW TMNT Universe #1 Sketch Cover of KRANG

2016 IDW TMNT UNIVERSE #1 Full Page Color Sketch Cover Variant of KRANG by Michael Frederik Sorensen. Done with black sharpie and oil pastel crayons. Sprayed with Clear Seal.

2016 IDW TMNT UNIVERSE #1 Full Page Color Sketch Cover Variant of KRANG by Michael Frederik Sorensen. Done with black sharpie and oil pastel crayons. Sprayed with Clear Seal.

Today in the mail I received my blank sketch cover of 2016 IDW TMNT Universe #1. I was inspired and decided to sketch a close up of Krang’s face. One thing led to another and here you go. I used a black sharpie and some oil pastel crayons. I then sprayed it with a clear sealant. What do you think? I might sell it on ebay if anybody is interested.

Before submitting the final cover art to CBCS for grading and encapsulation, I went back over it with more inking and sharpie.  I then added a tone of green and purple light sources from both sides of Krang’s face.  The comic book was submitted for a yellow label graded book at CBCS in Clearwater, FL in late September.  I should get the book back by early January 2017.  Which do you like more?  Here is the final submitted book:

2016 IDW TMNT Universe #1 Sketch Cover of Krang Final Cover Art by KaptainMyke

2016 IDW TMNT Universe #1 Sketch Cover of Krang Final Cover Art by KaptainMyke